![]() So hopefully you realise from the control system, as Rob was saying, there's a great deal more freedom there, so you're able to pick on players you know, but. John Stanley: Yeah, so really just trying to add a ton more depth to the gameplay. It kind of keeps the action all together. an arena where we just drop a lot of fighters to fight it out, we've tried to create a little bit of a narrative between the levels, and that includes the objectives, which try and encourage team play, encourage players to stay together and focus on these objectives. At Criterion, we have a real passion for the handling and the way vehicles feel, so we took them, we did a lot of prototyping, we've done a lot of iteration on them to make them feel as much like a Star Wars starfighter as possible, and also add as much gameplay into each one as possible.Īlso, with the levels themselves, rather than being a kind of. Rob Wyle: So, with Starfighter Assault we built all the ships' handling from the ground up, so each ship. How does the new mode address the fan criticisms of Fighter Squadron? At Gamescom we played the mode, and then sat down with designer John Stanley and producer Rob Wyle of Criterion, the studio behind the mode, to discuss it. Starfighter Assault is different, with objective-led play and a fleet of varying ships with different abilities and uses. Functional rather than fun, it was simplistic to a fault. So far, the Swedish studio is delivering, widening the game's scope to include maps and characters from every Star Wars film to date (not just the original trilogy), as well as a robust single-player campaign and the promise to offer future maps, modes and characters for free.Īt Gamescom, Starfighter Assault was revealed, which builds on Fighter Squadron, a mode for aerial combat in the first game that was perhaps the most disappointing aspect of the whole product. ![]() Audiences know the teams are capable of recreating the film franchise, but now the game itself needs to grow and evolve. With the sequel, the developers at DICE, Criterion Games and Motive have to do a lot more to win over fans. Read more Star Wars Battlefront 2's beta will take place in October
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